So far i have no issue and i use shrinkwrap a lot for the rest i cannot tell except brush were acting weird in sculpt mode but i think i read somewhere that we have to reset them for the new settings to take effect.
the point is not that one needs to be a bug seeker, but if we find a bug, I think it’s the minimum and it’s convenient for everyone to spend 3 minutes reporting it … it makes little sense to get pissed off when the final release comes out …
if a bug is not found, there is little to do…
I have a problem with what I think is a bug, I reported it a while ago, but the developers could not reproduce it. It’s driving me crazy.
- add a shape key to the default cube, set it non zero
- enter edit mode
- from there enter vertex paint mode
- crash
Could someone maybe take a look? https://developer.blender.org/T70534
I thought, maybe it has to do with my system/setup but I got the same crash on a completely different system with factory settings. This only happens with win10 btw, on linux all is fine)
(sorry for hijacking the thread, it’s kind of on topic though I think )
I followed your steps but I get no crash here. I’m on Windows 10 as well.
Thanks for testing. That’s so weird. I have absolutely no clue what is causing it…
This is what it looks like on my pc
Do you mean Windows-specific shortcuts to folders? AFAIK blender has never treated those as folders. Or do you mean something else?
In 2.80
Blender when opening files would see shortcut folders, that I have on desktop.
Now with 2.81 it doesn’t see shortcut folders anymore.
Again, are you talking about Windows-specific shortcuts to file folders? So would look like a folder with an arrow at its bottom-left?
I’m testing with 2.80 and with 2.79 now and not seeing that type of folder. I don’t think any version of blender has ever treated a proprietary “shortcut to folder” file as a folder.
No, Ton Roosendaal doesn’t code himself anymore.
Kudos, my first laugh out loud response in a while, forums have seemed a little dull and whingey recently…
2.81 has been a bit of an ordeal for mac users. We have been now told to use 2.82 alpha as that has a fix for the vanishing objects in the viewport. But today in 2.82 when I turn off overlays to render a viewport animation the relationship lines turn on?! I restarted 2.82 and still it persisted. I opened it in 2.81 and they were gone as they should when overlays are off. Anyone else had that issue or have I inadvertently changed something?
They’re going for an 2.81a release. From the Release Notes the current included bug fixes are -
Blender
- Fix T71147: Eevee stops rendering after selection attempt (rB4e42a98edd8)
- Fix T71213: Mask or Mirror before Armature breaks weight paint (rBf1ac64921b4 )
- Fix T71612: Viewport rotate doesn’t work (rBaadbb794cd6e)
- Fix T71741: Crash showing the object relations menu (rB8cb55f8d1672)
- Fix T71558: Hair particles: Brush effect not occluded by emitter geometry (rBa8d29ad6e06)
- Fix segfault when polling
MESH_OT_paint_mask_extract
(rB73ce35d3325) - Fix T71864: Broken ‘Select’ > ‘More’ in face mode in UV Editor (rBbdfcee347eb)
- Fix T69332: ‘Reset to Default Value’ on a custom string property crashes (rB60e817693ce)
- Fix T72071: Crash on snap to edge (rB4a440ecb99d)
- Fix crash exiting edit-mode with an active basis shape key (34902f20089)
Addons
- Fix T71774: SVG import error on specific files (rBAee818b2a)
- Fix T71678: Rigify crash if the Advanced mode is set to New. (rBAed5b81f5)
- Fix T72145: STL crash exporting object without data (rBA2f425cc1)
I have also found in 2.82a that the look dev preview isnt working on a PC either (havent tested it on a Mac yet). The two spheres appear as black instead of showing the environment and lighting.