Hi all !
I come here with this:
user_bug.zip (1.4 MB)
This file comes from 2.9.1
It contains only 1 object and many meshes… (???)
1st, have a look at the object. You’ll notice i has 2 users. what da f*ck ???
2nd, this scene, though it is correct, contains useless ( and unused ) meshes !
Look at this:
What are those ( previously deleted ) meshes doing here ???
is this a normal 2.9 feature ? ( lol like many others ) or some kind of bug ?
Can anybody tell me more about this ?
On blender side, this seems to be not a problem: blender works fine with 10MB of useless garbage saved in file and all is transparent.
But on a more professional app ( hehe sry for that you dev guyz ) like unity3D this makes a mess and prevents the .blend ( and even the .fbx ) to be imported.
The whole blend has to be recreated from scratch with importing all objects 1 by one !
One a one scene object it’s no prob but when you have hundreds of objects this is hell !!!
Please help on this ! and if it come to be a bug, i’ll file a report on the dev website.
Happy blending !