I dont like commenting on Your works, because i dont want to be on either side of the “flame-wars” and sometimes it appears that criticism is equal to flaming… but i still hope it isnt true…
anyway, back to the topic:
I quite like the geometry of the mountains, but the material needs some work. Mainly because the snow seams very thin, it actually reminds me of frostings (dont know if its the right translation…). I’d also get rid of the bigger flat parts, because they look unnatural. Another thing is that the surface could use a small bump map because some areas look too solid.
As far as the foreground flag goes, it’s poorly modelled (flags arent just glued to a pole right ? and id say the pole is too thick) and the cloth part is badly uv-mapped. The material on the pole should look like chrome i think or at least some kind of metal so a strong reflection is needed, maybe blurry but strong. The “broken” specular really makes it look bad.
About that cloth part, i’d encourage u to use soft-body for it instead of displace as it’s responsible for that texture stretching. Soft-body would also make it look much more real.
And some comments in general, the scene seams a bit dark overall. U could make the snow more white and add some fog/mist to the scene, because the snow makes even a night a lot brighter.
I think that would be all for that one
Lair of the brass Dragon
I’m not gonna write as much as for the previous one… because there isnt really anything to comment. I’d call this render a 3d sketch. You can see basic primitives all over the place, everything is more or less a rectangle-based mesh (except the head) so it doesnt look too good, especially that it’s posted as finished.
I’d say u should finally start modelling, stop experimenting with various effects and make a model of decent quality. The head doesnt look too good as well although compared to the background it’s much better.
Everything has the same material… lots of repeating geometry… It’s hard to suggest anything.
Now, time for some overall feedback.
I really think You should start a modelling based WIP thread (even the best do that, because everyone can use constructive criticism to make their work better). Spend about 2 weeks on a scene just modelling (that’s more or less my modelling time for the C2), do some gray/clay renders to check if the mesh is looking alright, dont bother making everything at the same time (modelling, texturing, posing, post-pro).
I honestly think You’re able to make a good render, but You need good models to produce a good render.
For now i can give You 3 stars maximum (3 for the flags and 2 for the lair), because it is very average, but if u wont make any progress You will start to get even less, because the average quality is getting better and better every month.
start modelling and surprize us with some stunning artwork
PS. sorry for the long post