I know how to add an HDRI image to my scene, but how can I have that image be used while at the same time having a different image that’s actually visible in the background?
I would like to create artificial HDRI maps. I know for example that I can create a gradient from black to white and then I can add a white disc to represent the sun and render it out and save as a .hdr file. Then I can add the image the same way I would add any other HDRI map. What would be the best and most accurate way to actually do this. I tried once, but I was very disorganized, so I’m hoping someone maybe can give a quick explanation on the best way to do this.
As you can guess from the 2 questions, I’m trying to create realistic lighting, while at the same time, I would like to maintain an artificial set. Once I get this right, I can experiment with the gradient and perhaps try different patterns to see how I can offset the lighting, but first I need to make sure I understand how to get it done.
For the render, I use Cycles and I am setting the camera to Equirectangular.