2 sides textures 2.5???

how do you make double sides glsl texturing in blender 2.5?

  1. Select your object Press tab-key for edit mode.
  2. Unwrap your object (U-Key).
  3. Select object data.
  4. Enable “Two-side” in the Texture Face panel (only enabled in edit mode).

Attachments


HG1’s method works or instead of U-Key in the Edit window you can click the + button in the Properties > Object data panel to add UV layer. The Edit window has tp be enabled in 3D View, same as HG1’s method.