how do you make double sides glsl texturing in blender 2.5?
- Select your object Press tab-key for edit mode.
- Unwrap your object (U-Key).
- Select object data.
- Enable “Two-side” in the Texture Face panel (only enabled in edit mode).
Attachments
HG1’s method works or instead of U-Key in the Edit window you can click the + button in the Properties > Object data panel to add UV layer. The Edit window has tp be enabled in 3D View, same as HG1’s method.