I’m currently working on a 2008 Nissan 350Z model. Actually started a thread for this a little over a year ago on the LuxRender forums, decided to carry it over onto here. Went through around 4 different revisions before finally deciding to use a hybrid approach of NURBS and polygon modeling - using NURBS surfaces to flesh out the bulk of the shape, but converting to regular meshes and stitching together afterwards. Whether it’ll be efficient or not remains to be seen but it’s proving to be a working method for the task at hand; I’ve tried making it using only polygons by hand, and while it works, everything came out all bumpy and wrong and not even using the Sculpting toolset would have been enough to resolve it, so I finally settled for this approach.
Eventually I’m seeking to render this in LuxRender as I mentioned (I even have a clay WIP rendering - now outdated), but for now I’m doing tests in Cycles using the PBR custom nodes designed by CynciatPro (great stuff by the way) to get a rough view on how everything is looking. I’m making each component (excluding the various little bits and pieces that hold everything together like bolts and nuts and the like) as separate pieces and combining / merging together when necessary, as well as following actual OEM diagrams to get a rough idea as to the overall appearance of the part.
Any critique or tips will be greatly appreciated