2019 Porsche 911 Carrera 4S ( CGI Studio Environment)

I whish share with you some images of my last 3D Model ( 2019 Porsche 911 Carrera 4S).
This time I have used a studio environment and I did some tests renders sarching a dramatic or theatrical illumination…
I hope you enjoy it.

This personal project was made usin blender 2.93 any comments or suggestion is welcome… Thank you!!!


Love it! :ok_hand:t4:

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Looks pretty good, I like how you portrayed the lighting and the ground materials

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I featured you on BlenderNation, have a great weekend!

Thank you bartv, I will try to visit more the site with more topics…

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You’re on the #featured row! :+1:

Well done! You choose shot #3 presenting 911 overall shape better than most of press photographers.

awsome work really like the light :grinning:

Looks great! Just wondering how you achieved the light bounce on the ground? And are the flares in post? Cheers.


Would you mind submitting this image as a header for BlenderNation? Details are here: https://www.blendernation.com/submit-header-graphic/

Hi Bart
Sure, no problem… For me it will be a pleasure to be part of this web and community also. Thank you for this proposal

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Geez, that looks good.

Hi, very impressive. Can you post some wireframe images?

thank you! yes the caustics was done at luxcore and added in post production…

Love it! is it true that luxcore doesnt work on blender 3.1?
How is the car paint material? it’s very effective!

Hi, can I ask how you achieved this result, I would like to know the resources you used? Also I would like to know how you achieved this glow in the fog effect?

Hi, really the result is just a mix of some resources in blender and outside the program…
The caustics was done with lux core you will need to install it in blender, the effect of the glow in th efog are just some OVERLAYS Light Leaks effect done in postproduction in gimp, krita, photoshop… any program for work images

I got it, thanks, but I want to do it with just a blender))))