Your old renders are great. I hope this doesn’t come across as rude, but she’s not as good as your previous work. Particularly the eyes, but also the mouth, and well the hair too. The hair looks a little thin and unpolished, your more recent work had hair that was more lush and shapely.
From your Claire render (since they’re somewhat similar similar in appearance):
This render:
And lower:
There’s a texture difference, but I think even accounting for that this still feels less cohesive:
For the eyes, the shape might actually be all right, and it could just be the sclera. If you compare this image to your Claire render (since they’re somewhat similar in appearance), you’ll notice that Claire had a much more life like sclera, with some pinks at the corners that blend a little with the lacrimal. This is in my opinion key to life like eyes. The new one is a fairly flat bluish color. The new eyelashes are less realistic as well, they’re a little too long and thick unless they’re supposed to be false lashes.
The iris texture is gorgeous, but it might look a little better if you darkened it a little. Also the Iris edge looks better on the inner iris edge than outer. The outer one has a darker, harsher edge it looks like. That could be from the lighting.
I realize these are different characters, so they aren’t supposed to have the same lip shape, but your 2022 model seems to have a flatter mouth with less depth, and the over all shape is less natural I think. Look at the corners of the mouth especially.
Overall the skin texture has less tonal variation, and personally I think it looks better with more. However for a magazine model, she’s about right.
The skin details are well sculpted though, and even if this critique has sounded nitpicky, overall most of your primary and secondary forms are pretty solid. I think mainly once the sclera is fixed, you’ll see a marked improvement.