Mechanical tank equipment box containment unit thingy.
Modelled and textured in Blender and rendered in Cycles.
I did this one more for the textures than the model, all texturing done in Blender no Substance on this one. Labels and bump text done with Affinity Designer:
Haha I was just thinking that- “man, this looks dope! I wonder what it does?” Great work on this @MarkBTomlinson, not only is this a super cool model from an artistic perspective but your presentation of it is excellent. Specifically your lighting, that nice sharp speculative highlight along the metal edges frames your composition very well
Hey man, I remember you had a huge library of canisters,bolts,cables etc on gumroad. Cant see them anymore, any plan for porting them for Blender asset library or for the addons packs ?
I posted a lot on Artstation, didn’t put them on Gumroad though, I was thinking about doing it though.
As Blender asset packs, yes that would be one way I would do it.
I will see how it goes I don’t think the Asset manager is super stable yet so I will wait a bit.
this is very good. But its obvious, that you used the same Mesh/Texture for every level of this object. For the perfect illusion, the textures would be different: