Hi Folks - I’m going to give this a solid go, my tentative concept is for of “tech witch” in the Character Design category- : I’m a huge fan of Jodorowsy and Juan Gimenez’s collaboration in Metabaron world. So I’m aiming to fit my character into that universe - with hopefully my own twist.
My initial 2D concept idea- I’m kinda letting myself go with with the flow on this one - As for workflow, I will most likely be using ZBrush, Blender 4.1, Substance painter and Garment Tool a cloth modelling add-on from Bartosz Styperek. (I was using Marvellous Designer, but slowly transitioning into a fully Blender workflows)
The AGI baby has been blocked out and posed in Character Creator, full workflow (learning on the go) to follow
Yes Im still working on this : Moving ahead with my clunky euro-retro design - concept paint over from procreate over my current WIP model - Will be posting final model soon - busy working on UVs for my new additions.

WIP Model wires- blender is my new love interest ![]()
Woo I am back - I managed to brick my machine attempting to upgrade my HD - So had to have a total rebuild _New MB, CPU and tower case - oh what fun!!!
Anyway now to finish up with surfacing of Metawitch - I got all the physics on the skirt now working gain - I still want to do some tweaks on the physic, but the weight transfers and weighting templates in CC4 made the rigging process a doddle (easy).
Glad you got your computer working again.
She’s looking great! Excited to see the finished piece.
Substance WIP _ Figuring out the transparency masking - texture exploratory

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Running out of time- but she is 90% there, but the devil is n the details - so I need to go back into ZB and detail up her feet and hands more.
A couple of notes as I realized I haven’t been keeping a particularly good working thread going on this forum (my bad) - so some blender screenies:
Anyway I’m happy with it technically - but I’m probably going to do a more detailed pass on her as v2.02 MetaWitch (not part of a the compo submission obviously), As I wasn’t satisfied wit the look and detailing of my final submission. I have also subsequently learned some ways I can optimize my setup in CC4 with the intention of getting her working in a UE scene.


















