This is WIP for this year’s contest. Rather than being a contest entry, this serves as a brief workflow demonstration and a potential guide for creating your own WIP thread. I used Reallusion’s base meshes in retopoligizing my character. The other aspects of the project like sculpting, unwrapping, texturing and rendering were done in Blender in addition to some compositing done later on in Davinci resolve.
Started with modeling/sculpting in Blender.
I used the addon Ucupaint for the texture paint process
These are the UVs for the Body mesh
Used Auto Rig Pro addon for Blender to rig the character
Then finalised the 3D process by animating the character using myself as reference.