#256fes Challenge - Lumen in Tenebris

Hello everyone!

Around a week ago I heard of this 3D challenge called #256fes, which consists of making a 3D character with a maximum of 256 triangles, and one map of 256x256 pixels.

Honetly, even if it sounds impossible, it’s actually a very interesting challenge, which gives a new perspective on 3D modeling in general!

Hope you like it!

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Haha, that’s how most game characters were made 25 to 30 years ago :grinning:

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That’s more or less the point of this challenge, and I’m quite fond this late 1990’s vibe :wink: