I have no knowledges in glsl but i gonna try to learn a bit. By then, anyone knows or is interested in a filter that modifies zone around edges ? I cannot get the FXAA custom filter making that by tuning parameters…
The idea is to make low poly reacts less sharp when exposed to light (melt colors around blue) and try to fix that old light shading 2.79 that makes that surreal effect in order to have a more smoother transition (soften diffuse intensity around red)
Need use three 2d custom filters - first bloom shader - secondary chromatic aberration and somebody sun lens flayer, i upload this filters for you - maybe my file help you 2d_filters_bloom_aberation_sunlens.blend (116.6 KB)
And for get looking god screen picture need stand lights and filters parameters, and assign power of scene environment light power and assign color - zenith and horizont
yep, indeed so it’s related to the Outliner or Toon filter … but it’s only half of the answer (blue)
I’m starting to learn/mess with glsl , it’s very interesting . I would like to know all the stuff available but i just learn by grabbing stuff there and here …
For example, there’s that “gl_DataTexture” or the “Border” …
As you can see, i want also to be able to isolate the self-edges …i guess SSAO do that task… i want to smudge brightness (and colors as long as they are close) to remove the cubic aspect … well … i keep explore