2D pixel-to-pixel animation of image textures?

I know blender wasn’t exactly built for this, but is there any way I can do an orthographic render of multiple surfaces moving around with image textures applied to them, such that a pixel in an image = a pixel in the final render? I could do this with 2D animation software I’m sure, but Blender is more versatile and I don’t want to have to learn another (less intuitive, most likely) animation system.

I posted this in the wrong forum. Please disregard.