Not posted anything in a while, been busy with my animation mentor stuff. But I was whatching a cartoon I liked the style so I thought I’d recreate it in Blender.
How on earth do you do such an amazing job of cartoon shading? I’ve followed a few of the tutorials and messed with some nodes, but I could never get anything like that!
I think she looks great! Can you share any info on how you got all that shading ? I’m in the process of starting a short film (my last one was for my AM class 6, almost 4 years ago), and I’m evaluating various styles atm.
loopduplicate: Bad? I thought they were kinda cool, maybe your talking about the later 3d ones?
Hamster Jack: Yea I was inspired by Cartoon networks Stoked
SSimpossible: I have uploaded my most recent .Blend "its not finnished so dont try and animate with it yet!
gianmichele: Thanks dude, Its not magic I’m sure you can figure it out from the.Blend. How are things post AM, 4 years sounds like a long time what you done since graduation. I’m only in class 2 atm.
ionee: Thanks dude, cheack out the.Blend its not animatable YET but soon will be once I figure out a way of doing the eyes. I’m thinking of either going for a a layer swap driver with loads of diffrent eye shapes or blend shapes. I cant decide.
Oh yea I forgot to say, this approch becuase its done as a node surface, works well in the Game Engine too
You get the same in the GE as you do in the render and viewport.
good stuff, would love to see it animated. From your renders the shading looks quite well done. If I had to offer any critique it would be that the character’s facial expression looks more pained than happy. I think you should re-evaluate where the lips are vs. the teeth, maybe?
How on earth do you do such an amazing job of cartoon shading? I’ve followed a few of the tutorials and messed with some nodes, but I could never get anything like that!