Hey guys, is it possible to have 3 UV Coordinates inside the game engine?
I’ve tried to slap a detail texture onto my 3rd UV slot, but that pretty much failed and glitched up my material upon game-start. Reason Id like to have 3 is so I can have:
1 for the base texture
2 for the lightmap
3 for the detail texture
by the way can somebody help me out? I have a question on this topic. Can you use normal maps in multitexture mode. If you can how? Is it just adding different UV textures? Also, is there a tutorial about this stuff?