I couldn’t find a solution anywhere, I hope someone can help.
I’ve been playing with 360 renders recently and uploading them to kuula.co
It’s all nice and smooth but for some reason I keep getting a visible stitch.
I have a simple equirectangular camera with default settings and the resolution set up to 1:2 aspect ratio.
And this is how it turns out (you can see the stitch when you rotate the view 180 degrees).
Not sure exactly, but my guess would be denoiser artifacts. The pixels right on the edge aren’t sampling anything outside of the frame, so they are noisier.
Potential solutions:
More samples. See if doubling the number of samples helps.
A potential workaround would be to render the scene, then rotate the camera around 180° and render it again. Combine those two images, offset them appropriately to cover the seam and blend them as needed.
I really like the idea of rendering two images!
It adds some work but definitely would fix the issue!
I’ll try adding more samples too and we’ll see how it turns out.