I have been working on a wave rig. I want to release it to the community at some point soon. It’s the first version and they’re is a way to go but it’s a solid start. Thankyou to all the people who have contributed. This community is awesome! Surf’s Up!
I’m glad this kind of project is happening.
Me too! hopefully not long before we can all play around with it.
really neat. Geometry Nodes? I have a very WIP wave GN tool that I will eventually do something with.
Partially geometry nodes partially rigging with drivers. @sozap was a big help with geometry nodes. At its core its a series of splines that are controlled by drivers and then a mesh is lofted over the splines. The rest of the wave is a series of geometry nodes based masks that control where the foam and shaders should appear.
oh, neat. That’s really similar to the approach I took, although mine is different in an important way I used the lofted mesh and a mesh attribute to read the mesh along its UV’s like a tape recorder reading a tape, that’s how mine animates it. I don’t have a picture right now, tho
i have no idea how that works hahah. I cant wait to see a render!
here is the effect
and here is the mesh it “reads” like a tape to create the effect
eventually I am gonna hook it up to Geometry Nodes simulations and such but I can’t deal with that right now lol
That is impressive sir! Thankyou for sharing your efforts with me. I am amazed at the diversity in how to create a breaking wave in blender. I am thrilled there are more ways to make a wave ! Congratulations
I featured you on BlenderNation, have a great weekend!
Yay!! That’s so cool thankyou