3d Camera Tracking Problem in Blender

Its been 2 days! yet no one has answered. Please anyone!?

Hi, you only created one face of the building you should have all four sided modelled because your camera is tracking around the building.

This is not the solution I am seeking. Look at the 2nd picture. It is perfectly aligned but as my camera rotates, so does the plane! I can’t understand what I am missing.

There are two methods of motion tracking.

  1. Camera tracking, 2. Object tracking
    I don’t know which method would be better for this project.

Also, a low tracking result does not mean a good quality tracking.
There may be incorrect tracking points.

I don’t know if it’s a tracking issue or something else because I don’t have any information to determine if the video is easy to track or if it’s a video that could have a lot of tracking errors. :thinking:

You are not looking through the camera.
You are in perspective view.

First: when nobody answered then there might be a problem of understanding your question
Second: bumping a thread with something like: already… noone… does help at all…

Also" a solving error of 0.5 is not very good. And what do you mean by:

…because: that’s the idea that the plane moved according to the camera movement… (see First:)

You may have to elaborate this to get a more suited answer.

If this is the clip you used: https://pixabay.com/videos/building-tower-belgrade-urban-city-200933/
then that is what you will get.

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The conclusion that I checked by referring to the video seems to be that you did not track the motion well.
It is true that it is an image distortion problem or an environment that is not easy to track, but it seems sufficiently possible.

  1. There are very few points to track on the floor of the building, so I think I’ll have to track the surrounding floor wide.
  2. The building is made of materials that are difficult to track, so you may have to track it manually.

The rear part of the video is noisy because I tracked it using Detect Features. I have to check and remove it, but I didn’t.

This is the Solve error 0.10 px of this scene.
Obviously there’s a problem, but the blender doesn’t notice it.

Add…

Complete tracking is possible when the entire tracking operation is completed.

  1. The central building tracks as many points as possible.
    Facilities on the side in particular are essential because they can track the entire frame.

  2. Nearby points track the floor.

  3. The middle street tracks the walls of the apartment.

It is recommended that all tracking points be tracked by hand, one point at a time, especially in the central building.
If the central building is well tracked, it is balanced when the building is covered.

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