3D Character

Needs more care on the skin shader… :slight_smile:
Looks like he’s made out of cheap rubber.

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I used the principled shader and a little SSS with a normal and bump maps . Any suggestions how to improve it . thanks ._

Well, what I can think of you to try:

  1. Even Less SSS. More SSS in some places, less in others…
  2. Skin is not just one color.
  3. Skin color vs blood color?..
  4. Skin surface details. Pores. It’s not just noise…
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how about now is it better