For a long time i have been looking for a way to create « real » clouds in Blender who can looks like the ones we can see in Bryce or Vue d’Esprit, i finaly find a little trick to do them and i want to share it with you…
I use a different method, withought the sphere. Only with procedurals and sky texture, and it’s real-in other words, when you change the veiw angle of the camera, the clouds move as well.
jaycun > thank you for the link, another good way to realise good cloud
Tynach > , all the methods are good… about mine i found that the use of the " alpha" allow me to control much better l the size and the shap of the clouds…
best wishes from france - and that why my english looks a tiny bit poor