I need to find a way to generate an arbitrarily large, irregular (i.e. not a repeating pattern) cobblestone. How can you lay out auto-generated cobblestones? Maybe we could tackle a flat surface first, but I actually need cobblestones lining the inner circumference of a cylinder. You can see examples below:
this is my setup… I have vertical fat blue cylinder, and horizontal thin green cylinders. I need to line the inside of the green cylinders with cobblestones, and fill the blue cylinders with spheroids.
an example of what this might look like rendered comes from Nature:
Ideally, I would do this by hooking into something like the “array” functionality of Blender, such that I could modify only one of these stones or spheroids and the changes to the lighting and material properties of all others would also change.
The cobblestone needs to be very similar to real stones… meaning that there is a real three-dimensionality to each stone, which will be rounded and smooth. I cannot simply do bump mapping or add a texture to the inner surface and do mesh molding of the texture because I need very long tubes to be lined with these structures.
I am old-hat at basic Blender (which I love) but very new to scripting the creation of meshes.
Here is the .blend:
DiagramsOfArrays.blend (339 KB)