I’ve found this nice 3D comic kinda looking image on the latest blenderart magazine, published on page 61.
Created by Pablo, a talented guy.
Now that reminds me that i always wanted to try out creating a comic art 3D character,
perhaps a cute sheep or something similar for fun.
The point is that i’m not up for cell shading materials at all.
This image has clearly a different kind of look.
So my discussion and question topic is:
What do you think is the most important point of creating those 3D comic images,
what’s the secret behind lighting a comic scene, comic materials… who has some experiance?
Anyone has some great tutorials or hints about this?
Hey, thanks for the info Aloyr! :RocknRoll:
I’ve found the making of video of this scene there, quite interesting.
The composing of the final image looks hard to catch since i’m not very familiar with this technic yet.
I need to learn abit more about this material shadings and lighting.
Nobody who has tried to create a scene like this before?
The style of the characters reminds me abit of what tim burton does in his stop and go cartoon movies.
If you are looking for a “Cell shade Filter” then im working on one ATM! its still technicaly a WIP but the Node stuff is all done its just i wanted to do some sexy poses for the finnished post so i need to rig her!
But you can nad the filter from the WIP thread if you like: Vimeo Thread
Hey MCHammond,
thank you for sharing your szene!
What a remarkable character, i like her…
quite interesting how you realised the tail and the hair where you can look through to the eyes! I need to take a deeper look into this later this day.