I’ve found this nice 3D comic kinda looking image on the latest blenderart magazine, published on page 61.
Created by Pablo, a talented guy.
Now that reminds me that i always wanted to try out creating a comic art 3D character,
perhaps a cute sheep or something similar for fun.
The point is that i’m not up for cell shading materials at all.
This image has clearly a different kind of look.
So my discussion and question topic is:
What do you think is the most important point of creating those 3D comic images,
what’s the secret behind lighting a comic scene, comic materials… who has some experiance?
Anyone has some great tutorials or hints about this?