I wanted to set the 3d cursor rotation for an object composed of many parts, so I isolated the object in local mode, and set the 3D cursor position. Then I wanted to see how well the part rotation looked by switching back to the standard view mode. ( Numpad ‘/’ key).
The problem is the 3d cursor position changes to where it was originally prior to switching to local mode. Is there a way to change this or some alternative method I am over looking?
Using Blender 2.23 and Win 98…
Thanks for any help.