The basic work flow is modeling -> material -> lighting -> raybaker3 -> fps script… oh and all photos are taken by me 8)
Comments?
http://mpan3.homeip.net/personal/000.rar
[edited for broken links]
The basic work flow is modeling -> material -> lighting -> raybaker3 -> fps script… oh and all photos are taken by me 8)
Comments?
http://mpan3.homeip.net/personal/000.rar
[edited for broken links]
lol For me thoses links are broken I cant get to them my fire fox says
server not found lol And no it cant be my net I use shaw high speed net
wow, looks very professional… good use of radiosity
how did u get that sign to look so chrome like?
was it just an env texture?
or specularity settings?
Thanks, THIS is the texture i applied to the text (as reflective UV cords.)
http://mpan3.homeip.net/personal/col.tga
Non of the polygons are lit in realtime, just baked textures. No specularity maps are used.
any chance for a few screenies?
Sure
Thoses screenshots look very pro like done but theses links :
http://mpan3.homeip.net/personal/000.rar
http://h4x.snipanet.com/blender/mirror/gameengine_3dgallery.rar
Dont seem to be working for me lol but anyhows any 1 out there has a mirror link ? if so please post it
KEEP BLENDERING { It’s 2006 } ! ! ! ! ! !
The first link should be working… if not, PM and w/ your email address and I’ll send it to you. I am not sure why I can’t upload the 7mb file to h4x’s server, maybe my ISP? (Tried with both IE and Opera)
Hi there I got the downlaod to work my firewall thing was blocking it from downlaoding now it’s fixed I am downlaoding right now.
Very cool!
I’m working on a similar project, but using Shockwave 3D…
http://www.candointeractive.com/art
Mal
Very nice, my next step is to use python to load images from a folder and display them onto the canvas at regular intervals. So the images switch automatically…
Lol, strange my laptop displays everything in amazingly good quality.
Wow, really nice gallery. Hehe, what resolution are they at?
Jason Lin
Yo malCanDo I Was Just Wondering If That Last Image Post In The Game Engine Or Is It A Render ?
It’s in-game.
You can see an example of it, if you have a PC or Mac ( Shockwave isn’t available on Linux ) here…
http://www.candointeractive.com/art/gallery/masters/
One cool thing is the GOOGLE image search button in the bottom right corner… click on it, and enter some info to search for ( eg Blender Game Engine )
Mal
mal, that’s amazing, great work!! Could you by any chance tell me how you got the Blender (if you did use Blender) models into Director with the textures and stuff? I’ve got a lot of race tracks I need to get into this game that runs on shockwave and it’s proving a nightmare
Thanks,
From Daniel
Hi Daniel,
You can use the XSI exporter that ships with 2.40 ( I modified the script slightly ), and then use this converter…
http://www.sintesys.net/exporter/
I’m hoping to get together with a few other coders, to get the exporter supporting animation, textures etc. It should be relatively straightforward, but will probably take a bit of time to get tested / all the features added in etc…
You can view the resulting W3D in Director, or using this stand-alone viewer…
http://www.candointeractive.com/demonstrations/StandAloneViewer.ZIP
BTW if it’s a car race track game your making, check this out…
http://www.candointeractive.com/gamedesign/car
Regards…
Mal