I am pleased to present my project, inspired by the work of the amazing illustrator Markus Magnusson. He is soon releasing his NFT collection called Garbage Friends.
In my project, I have created an animated 3D version of one of his artworks
Animation
One of the crucial aspects of this project was the rigging of the character and its animation. I aimed to capture the distinctive walk cycle depicted in Markus Magnusson’s illustration. The result is a perfectly looped animation that brings the character to life, showcasing confidence and style.
I’m really intrigued by how you managed to make those textures look so delicious. What’s the secret behind it? Was it the way you set up the lighting, some clever post-production techniques, or the addition of a substance painter?
No secrets. Textures are made entirely in blender, almost all procedurally. I used smart masks from Sanctus Library to save time. Lighting is not tricky either - 3 main sources, the rest are secondary sources to light up dark areas
Post-processing is one curve