3d printing in Resin

Hi community! First of all, thank you for taking the time to read this.

It’s my first time trying to 3d print some parts in a resin 3d printer, I’m exporting an Stl file from Blender to Chitubox.

I have the part inside Blender looking pretty crisp and sharp (because is in auto smooth) and once I exported to stl and use that same file inside Chitubox it ends up looking like it was flat shaded.

Is there any way to mantain the geometry as it appears in the viewport without using subdivision modifier?

Image1 - model in Auto smooth shading, no modifiers

Image 2 - same file inside Chitubox

Thanks for your time!

No. Obviously your viewport shading is a visual effect/illusion. Print geometry is wysiwyg.

What scale are you printing this at? If it’s small then you won’t noting the facets on the print. An easy way to check is to scale it out on your monitor to the size it will be in the real-world on your monitor. Can you see the facets?

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Yess I imagined, it’s just that the Auto Smoooth shading looks really good and it’s not quite the same as if I do a subdiv and place sharpe edges manually…

Also, you may want to measure these in real-world scale in Blender. Depending on your print size these parts may be extremely thin and may fail when printed
image

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Sure sure, this was just an example, I’ve yet to reorganize the file and properly prepare it for printing

File with subdivs will get pretty heavy (high face volume) should I worry about that? I’m only giving it 1 subdivision though

Won’t matter at all because you can decimate it. The print slicer software reads triangles so decimating it is optimal.

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The subdivs will be collapsed when you import to your slicer and it will convert to triangles. It’s good practice to decimate your file to triangles before export. That way you have full control and can model at much higher polycounts if you need to.

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I’m still seeing the body unsmooth, you can actually see flat faces all around eventhough it has one level of subdivision applied. Any idea why is this happening?

can you upload the model so I can check it?

One level is very rarely enough for situations like this, I’d do at least 2

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I would also detach the lower poly elements and subdivide separately. Some parts look smoother than others. The model looks to be made of many parts just intersected so it should be easy. This way the polycount won’t be too high unnecessarily.

Also, this model looks like it was modeled for smooth shading. Ideally for sub-D models you want far fewer segments on rounded shapes.

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Sure, here you go:

J2S_3dPrint_v3.0_export.rar (3.0 MB)

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The model is from Sketchfab.

Not intended to be 3d printed, I could separate or retouch even more but would it make much more difference?

How are standard models for 3d printing prepared? Should I increase face count so it doesn’t appear to have flat faces? As I said, first time using resin

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Yes, just add 3 levels of subdiv and then use decimate modifier.

And for these you can add a bevel modifier with a very small bevel and then a subdiv modifier. Decimate at the end.

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Perfect! Thanks a lot

How much influence should I put in the decimate modifier? I guess this is so that it triangulates the faces at the end am I right??

Thanks again for your time and consideration

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You can put as much as you need. A balance between a low enough triangle count and a smooth looking mesh. I usually aim for between 1 and 2 million triangles at most for each separate print part.

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It worked perfectly! Thanks, now I have to test it on the 3d printer but the file is looking pretty crisp now

Really appreciate your time, will post here the results!

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You’re welcome. glad it worked out for you. Best of luck with the print! :+1: Look forward to seeing your results.