3d realistic character




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cycles, Blender
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10 Likes

On the shoulder in the side view it looks like either shade smooth isn’t on or you used a simple subdivision on a low poly model. Really great work and above anything I could do.

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thanks, I appreciate the feedback

Maybe just a very light pass with the smooth brush would soften that out. It would mean you would need to rebake if you have baked the highpoly normals. I am not sure what workflow you are use(highpoly then retopo and baking, subdivision modeling, etc) but as I have already said, it looks great.

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I featured you on BlenderNation, have a great weekend!

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