I’m starting work on a kickboxing game for the Android platform, and need the following to begin with:
- Two kickboxing characters, “generic” male - 1 for “middle-weight”, 1 for “heavy-weight”
- 5,000 - 7,000 polys maximum (aka. low-poly) per model
- 32 bone rig, animation-ready (in Blender, of course), weight-painted
- Temporary texturing (specular, diffuse ?), should be split up in groups of “equipment” (gloves, shorts, ankle bands), “head” (hair, facial features) and “body” (body, legs, arms, etc.) - must be logically organized and be easy (enough) to replace with other textures, in order to represent other boxers.
- Exclusive licence.
I’ll provide more detail in communiqué. Pay is guaranteed for the right person.
I’d also need some more modelling done later on, and will prefer The Right Person.
Note this is “only” modelling, no animation work required.
Feel free to PM me your quotes or questions.
Thank you for reading,
Vidar, an independent developer in Oslo, Norway