Finished self 3d sculptural portrait completed in Blender via the instruction of Kent Trammell from CGCookie .
Completed entirely in Blender and rendered in Cycles-- other than using Wrap3 to transfer a HD skin displacement map and albedo map from 3dScanStore. Credit also goes to Poliigon for a fantastic cotton PBR texture and Carel Jordaan on Artstation for his great and afforable iris packs. The rest is all me and many many hours of sculpting. I have fallen entirely in love with digital sculpting because of this piece, looking forward to sharing more renders from this portrait and the sculpts leading up to it.
My mustache and I thankyou. The hoodie was simulated similarly to how it would be in Marvelous designer (sewing springs) but in Blender. The bad news there is that it was an absolute nightmare and took days to get a good result. Even then the geometry wasn’t ideal. Then I sculpted on top of that. The CGCookie human course breaks it all down.
If I am going to do clothing in the future I would definitely switch to marvelous designer.
I’m relating soooo much. Blender can do clothing, but it requires an enormous amount of patience and sim baby sitting. But it seems like there is no free alternative I’ll post some of my own experiments in a different thread, not polluting yours.