3D Simulation Pipeline Engineer (Blender + 3ds Max + Omniverse / Isaac Sim) - Nfinite

Hi everyone, Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role. We thought this forum might be a good place to reach specialists whose experience spans both 3D tools and simulation workflows so we hope this may be relevant here

The work focuses on converting production-ready 3D environments into simulation-ready assets for robotics simulation platforms- this includes building and maintaining a pipeline for preparing scenes and assets for simulation, setting up collision meshes and other physics-related elements, and ensuring environments behave correctly once integrated into simulation platforms.

We’re looking for someone with strong hands-on experience with Blender + 3ds Max, and strong experience working with NVIDIA Omniverse or NVIDIA Isaac Sim. Fully remote, freelance contract, compensation starts from €2,500/month depending on experience and availability.

Check out the full details and apply here via the link:

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