3rd person adventure

Here’s a little thing Ive been working on recently:
It’s a 3rd person adventure game where you run around and swing a sword (typical stuff).
There’s also traps and breakable boxes.

I’m still not satisfied with the physics though, (the bug where you get stuck on the edges of the trap door is particularly annoying.)

I’ll probably just use that template by cray:
(http://blenderartists.org/forum/showthread.php?t=148218)

And since I don’t like posting unless I have something playable, here’s the blend file: (old version)
http://www.fileden.com/files/2009/3/14/2363534/Copy%20of%20hooded_guy_3rdpsnGame.blend

UPDATE: Newest version:
http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2009/3/14/2363534/hoodedguy_3rdpersongame_GLSL.zip

http://www.fileden.com/files/2009/3/14/2363534/HGscreenshot.jpg

Great job, love the breaking boxes. Maybe scaling everything down should fix your problem.

Nice. You need some sort of Camera collision or walls with fading alpha levels so you can see. Other than that, it’s looking pretty nice.

peace,
-nick

Does anybody know how to make your character feet not sink in when the terrain becomes steep ? Does it have to do with physics?

Very smooth running very nice animations and specially the roll animation.
You cant attack in the air though and jump is too slow more like levitating.
Sugest you to make a crouch key and work more on the textures, inclusively on the sword and the crates. :slight_smile:
Keep it up :slight_smile:

I tried to learn something from all those logic bricks but i cant get a thing :stuck_out_tongue: Land states air states etc etc, properties
I learned how to make my character be idle when i dont move him :slight_smile: Thanks alot :slight_smile:

I remade the game using the template that Cray posted (http://blenderartists.org/forum/showthread.php?t=148218).

So now it has camera collision among other changes.

Also I added a boss to fight.
The textures are still half-assed, though. I tried making the guy’s face, but it looked like a joke so I’m just going to procrastinate a bit longer.

See the first post for the download.

I tried to learn something from all those logic bricks but i cant get a thing :stuck_out_tongue:

Yeah, the logic bricks are a mess. I’d bet that about half of them aren’t even necessary.

THE BOSS FRICKEN SCARED ME! H AHA. Nice, it’s fun!

There were no textures, did you forget to pack them? Your game worked well, the boss was fairly well done for a blender game. I’m impressed considering you’ve only got 15 posts. Keep up the good work!

Man the hole seems not to appear until you fall into it or pass it by :S
But thats just great i was very well surprised to see the bridge come down after i killed the boss :slight_smile:
I think the boss is too big, at least for me :slight_smile:
I notice the ninja has shadow now but the dying animation could be more dramatic :smiley:

I have a few ideas for you to think about putting in the game. ok first off I was thinking about the leveling system since this game is an rpg futuristic millitary game will there be a seperate leveling system for combat skills and if there is then if you were to gain a certain amount of levels then could you gain another skill or do you just pick from an asortment of skills.

Hmm… That’s odd. I could’ve sworn I packed the textures.
I just uploaded it again. Let me know is the textures are still missing.

Anyway, right now I’m working on a second map. Also enemies and hopefully puzzles eventually.
In case you couldn’t tell, I’m making things up as I go, so there’s no telling how this will turn out.

yavorh: The reason you don’t see the hole is because it is a trap door.

ExtraMedicated: This game is really fun! I beat the boss most of the time, but sometimes he ate me or kicked me off the plane. Keep it up!

I really like this. Keep going with it.

No textures again m8

ExtraMedicated
Hey, nice work :slight_smile:
Here are some notes, maybe it can help :

  • you should add a “ground” property to the white cubes so the player can land on it
  • there is a rope, can’t we use it?
  • the beginning of the jump animation can be fixed
  • I am not sure but I think that you forgot to restart the game when the player is eaten by the boss
  • The player should not be able to roll while he is in the air (jumping, falling)
  • If the player can roll while moving, the same key (Lshift) can be used for crounching when he is not moving
  • You should give a visual hint (boss place) like : “if you fall, you will die” (lava, blades). Now, this is not something that can be easily understood by the player.

That’s a good start, I am glad that my template was useful.
Good luck! :slight_smile:

cray: I like being able to roll in the air; it’s like doing flips.
extramedicated: The main thing you should work on now is textures.

mokazon
You are talking about something different.
Double jump (flips) (air) != Rolling (ground)

Example :
Rolling + fire button = Extra attack (low sword attack)
Double jump + fire button = Extra attack (multiple shuriken attack)
Rolling + jump = Long jump
Double jump + jump = Gliding

Also, rolling and flips animations are completely different.

If you don’t want to deal with too much conditions checks, you should better separate double jumping (flips) and rolling.

yo, keep it up awsome work i loved it :stuck_out_tongue: