4.1 fbx export issue with subdivision to Maya

HI
I am trying to confirm this bug, not sure if this is to be reported.

I was trying to export “multiple objects” to a FBX file with export subdivision surface option on.
when using 3.6 LTS ,this export subdivision works when exporting to maya2022
pic

But the 4.1 FBX exporter don’t seem to function as it supposed to be . it collapse all the subd when importing to maya2022, and the weird thing is when importing the file back in blender it works as expected.
has anyone encounter this issue?