4 Seasons

Viewport:

Breakdown:
The scene is rendered without composition, for this I divided scene into 4 parts using the Texture Coordinate > Camera and then separated the X & Y. So a single can look different in each part.

The mix color node can also be replaced with the mix shader node to combine multiple shaders into a single material. Like if you want a mesh to visible on a certain part and invisible in another.

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I featured you on BlenderNation, have a great weekend!

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You’re on the featured row! :+1:

amazing work !

thank you bartv

thank you :grin:

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Wow, very creative setup! Great job.