I’ve been using blender for several years now, but as always there’s something that you miss. I’m modelling some coving and skirting boards for an arch vizs project and I’d like to know if anyone knows of a way to align an edge to 45 degrees, or something specific that I can type in.
Just to make it clear, I’m creating a nice profile of some coving/skirting board and I want to be able to go around a corner, but there doesn’t seem to be a way to rotate the edge without the width getting squished – i.e. select verts, hit axis then type 45 degrees etc. There must be a way to somehow shear the edge without the scaling of the thickness/depth.
Another example would be a shapely picture frame.
One method I considered was to create a path and then have the profile travel along it, but I want sharp corners obviously.
Normally I’d align them by hand using a plane as a guide rotated at 45 degrees – not ideal, I hate modelling inaccurately.
Any ideas would be welcome!