Hello. I am NARZ, a designer based in Seoul, South Korea.
Following the previous keyboard, I made a 60% keyboard this time. I spent a lot of time recreating various plastic materials.
With Blender 4.2 beta, I was finally able to utilize the ‘thin film’ feature and experimented with it extensively. I’m so happy about it.
Making variations of the 60% keyboard frame wasn’t difficult, so I made many frames. But strangely, the most ordinary shape looks the best and appeals to me the most. I’ve been thinking a lot about why that is and trying to find a plausible reason.
I’m actually utilizing Blender for keycap design. The products are being manufactured and sold in China.
A manufacture name is ‘KEY HOUSE’.
This time, I only participated in the Korean font design, but next time I’ll share a product that I designed entirely.
(All the objects appearing in the scene are ones I created previously.)
Good job! Bump at the edge of the legends is a little intense. Doubleshot legends are flush with the rest of the surface (So only has a little dip of a seam) and dyesub doesn’t have a bump at all.
Thank you for your kind words. I believe the Cycles engine has some advantages over Eevee in implementing plastic materials, so I recommend using the Cycles engine for implementation. I also suggest trying out the thin film settings in the 4.2 beta version
Thank you. I immediately realized that you are a keyboard enthusiast because your advice is so accurate. In fact, the yellow legends are not double-shot. This image was created to showcase a new engraving technique to a Korean keyboard community (similar to Reddit).
I completely understand what you’re saying because macro shots of double-shot keycaps have already been very helpful to me as references.