64 Blender animations required for RPG template - $600 USD - SOLVED

Hello, I have created an RPG template for the Unreal Engine marketplace and would like to pay for an animator to improve the locomotion and combat animations. They must all be animations that you personally created, not from another source. But they can include old animations you created already and have the rights to resell. I will resell these animations as part of my RPG template product linked below. I will not obtain exclusive rights to these animations. You will be able to sell these animations in any marketplace you like and link to my page for marketing purposes. You will not be able to claim royalties from me.

The animations should be in the style of Skyrim.

Here is my RPG template: https://www.unrealengine.com/marketplace/en-US/product/rpg-user-interface-kit

The Blender file containing a rigged and skinned low poly character will be supplied and Blender must be used to create the animations. The deliverables should be a Blend file containing all animations (actions). The animations should not use root motion.

The duration of work is 1 month. I can pay at milestones if preferred. I am also advertising this on upwork.com and recommend that website if you want to use their escrow payment system (a neutral holder of my money that pays out when you’ve done the work).

The animations required are as follows.

Locomotion animations:

  • 1 Idle
  • 1 Walk forward
  • 1 Walk forward-left
  • 1 Walk-forward-right
  • 1 Strafe left
  • 1 Strafe right
  • 1 Turn-in-place left
  • 1 Turn-in-place right
  • 1 Crouched Idle
  • 1 Crouched Walk forward
  • 1 Crouched Walk forward-left
  • 1 Crouched Walk-forward-right
  • 1 Crouched Strafe left
  • 1 Crouched Strafe right
  • 1 Crouched Turn-in-place left
  • 1 Crouched Turn-in-place right

Combat animations

  • 3 light right-handed sword attacks in the forward direction (the first two anims should follow smoothly onto the next anim like a combo attack)
  • 3 heavy right-handed sword attacks in the forward direction
  • 3 light left-handed sword attacks in the forward direction
  • 3 heavy left-handed sword attacks in the forward direction
  • 1 bow and arrow load, aim and fire in the forward direction
  • 3 light two-handed sword attacks in the forward direction
  • 3 heavy two-handed sword attacks in the forward direction
  • 3 different attacks with a sword in each hand (dual wielding)
  • 1 got-hit from overhead and stumble backwards a few steps
  • 1 got-hit from overhead and stumble forwards a few steps
  • 1 got-hit from the right and stumble to the left a few steps
  • 1 got-hit from the left and stumble to the right a few steps
  • 1 cast spell with right hand in the forward direction
  • 1 cast spell with left hand in the forward direction
  • 1 cast spell with both hands in the forward direction
  • 1 cast spell with right hand in the upwards direction
  • 1 cast spell with both hands in the upwards direction
  • 1 fall down dead backwards
  • 1 fall down dead forwards
  • 1 fall down dead left
  • 1 fall down dead right
  • 3 light dual sword attacks in the forward direction
  • 3 heavy dual sword attacks in the forward direction
  • 1 parry with sword in right hand
  • 1 parry with sword in left hand
  • 1 parry with a sword in each hand
  • 1 parry with two-handed sword
  • 1 shield block with shield in left hand
  • 1 punch with right hand
  • 1 punch with left hand

This might seem like a lot of animations but dont forget that mirroring and reuse with tweaking of existing animations can result in the quick creation of additional animations. E.g. strafe left is a mirror of strafe right.

Yours sincerely,
James Moore
Scotland

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