I had to think long and hard before posting this. The scene started from the broken mirror and the reflections it has (if you look very closely, you can see a door reflected). Now I don’t have a clear picture of where this is going, apart from trying to enhance the realism of it.
The walls aren’t alive and exhibiting blood veins, they’re made from tiles and then covered with cement (I think that’s how it’s done, some finnish speaker could translate “rappaus” for me). The window panes look like a leopard or something, I was trying to get a sense of the paint peeling away, but didn’t quite yet get there.
The plant is a placeholder, but there will be a dead plant in the pot in the end. The bed has no legs, yes I know. The outside has a similar wall, covered in moss (poorly done atm), and a black “gutter pipe” system (that’s what my dictionary came up with). And it looks like I have to add more tiles to the roof, the camera position changed and now you can see that I tried to save on object count there.
The misaligned textures on the loose drawer is on purpose, to simulate the fact that its put together, but there are some errors with it also.
So, any suggestions, corrections, advice? I don’t think I will dirty it up much more, I think I’m going for a “broken, but not smudged” look. Also, there is some rust allready on the metal materials, it’s just that they don’t look like it yet.
The many easy mistakes in the picture are due to the long rendertimes (or “long”, about 2-3 hours with Yafray), so I wanted to post this and get some feedback.