(sorry I don’t know how to resize images on this forum)
I’m trying to make a model for 3D printing with a tomboyish or punkish hair style. I’m feeling really out of my depth, and I hope I can gain some insight from more experienced modelers here.
The character is Willow the Wallaby. Here are some test drawings: http://acethesupervillain.deviantart.com/art/Willow-the-Wallaby-499070734
http://acethesupervillain.deviantart.com/art/Willow-the-Wallaby-again-501353795 http://acethesupervillain.deviantart.com/art/Willow-the-Wallaby-Drawing-544699574
For 3D printing, I decided that these styles were too 2D and would probably become fragile after 3D printing, and I wanted to try something a little different. I searched around for some inspiration, and found some old 80s anime hair that I like. Like my drawings, I think the 80s drawing suffer from being too 2D, but they strike as closer to being 3D-able than mine are.
Here is Eve from Megazone 23. In the anime, Eve’s hair seems to be a kind of iridescent blob which would be an interesting approach if rendering, but not useful for 3D printing.
And this figure. I like it, except that it has lost the spikeyness of the 2D which I liked.
Next candidate is this pink haired girl from Prefectural Earth Defense Force. I like the upward grain in the back of the head.
Couldn’t find any figures for Prefectural Earth Defense Force.
And finally, the main character from Outlanders.
I found a figure for this series, but I’m not too fond of it:
I also like NewSea’s Holic hairstyle for the Sims3. While this is 3D, it is not optimal for 3D printing:
The main thing I want out of this hairstyle is to portray Willow’s personality as adventurous and unfeminine. While sketching up ideas, I’ve noticed that smoothing out the hair take that personality away from the hair style, so part of my challenge is to find a way to keep a textured looking hair without using any render tools and without making anything too fragile to be 3D printed. Sculpting Mode might be useful, but it strikes me as a very arduous way to get it done. I think it would be helpful to have some way to make “hair texture” geometry than I can then make to follow the flow of a low poly hair shape that I can easily maneuver.