The first image is rendered with Eevee using a 8K HDRI. The second image is exactly the same- the only difference is that I changed the Environment Texture from the 8K to the 16K version. I’ve tried this in multiple different files, and can confirm it is system-wide. I’m currently using my work computer. Its a Windows 10 x64, 16 GB RAM, Intel i5 4690. Any thoughts?
EDIT: I got the HDRIs from HDRI Haven, so I know that they work.
I was thinking the same thing. If you separate it, 0.25k is sufficient for diffuse, 1-4k sufficient for regular slightly rough glossy. Clipped, so that a sunlamp does the real sun lighting instead of the hdri. 16 I guess could be useful for zoomed in LDR camera background plates. 16k HDRI? I just don’t get it. HDRIs slow down the render, and higher res require way longer preparation times (pre-MIS mapping?) before rendering starts.
I still keep them around (not sure why though), but I’ve put all the massive ones in a directory “never use”.