I started making a bike for the last character I made. It still needs the details but the basics are there.
that’s cool
lovely good modeling.
try experimenting with the blue material, and maybe you could use the tire material for the saddle and grips?
also try using solid black or white as a background color, looks more neat.
keep it up.
the detail work didn’t take that long. I could do more but this is fine for what I want. I’ll probly tweak the materials some more then start adding in the hang glider bits.
that’s awesome
good modeling, good materials, good lighting.
brakes never brake on the tire though.
Two things bother me on this. One, there’s no headset (the parts that hold the bearings the fork rides in). You could just do a collar-type thing like you did for the seat quickrelease and that would help. Two, rigid forks do not generally have straight legs. There’s usually a slight bend, the “rake”, that puts the front wheel a bit forward of where it would be with straight fork legs. Suspension forks have straight legs, but they are angled a bit to give the rake. The rake on my bike’s fork is exaggerated a bit, but is useful to illustrate:
Otherwise, cool bike.
You some kind of bike expert klaatuteela ?
so I’ve added the wing part. I went with the duct tape and pvc pipes the fabric will look like a sheet or table cloth once I get it textured.
Um, not an expert, but I’ve had lots of experience with bicycles. I built that recumbent in my photo, one of 7 I’ve built, I ran a bike ministry for a while, rehabbing discarded bikes for disadvantaged kids, and I’ve just generally messed with bikes for over 20 years. So I know a thing or two.
jhultgre, nice add on the headset, and I dig the wing. Cool.