I am interesting in taking this poll. I have been around here a while. And so I have thought about this a Lot. I have also participated in heated discussions in the past. I know this is a hot subject. But over the years I have put more and more thought into this.
One of the things that occurred to me is what could I offer anyone? And one of the things I think is valuable is information and educational. I have a lot of experience with this stuff and I have trained a lot of artists already in Blender and general techniques.
So just out of curiosity I want to know what people think of this subject in general.
This is not a bid for any particular project exactly. But I do have one or two that could qualify as having been developed far enough to move forward in this capacity.
I have seen these things completely fall apart before.
Mainly I see people don’t know what they are doing and they have not taken the time to find out what people want to get out of it.
I hate the movie industry itself for it’s fans that sneer at anything CG
Animation does not interest me, at all
Live action is hard
VFX isn’t blenders strong suit.
I think someopen movies are horrible (Sorry…) story wise
I want to see a production length film, done in real time(viewport), with a companion game made with the same (new)render. PBR and nice speed (maybe forward+ rendering ?)
some nice ue4 level realtime graphics in pre production could mean rendering the thing in 1 hour, and the movie being 1 hour long.
indie studios need raw speed and realism at a balance.
We don’t have mega rendering farms, and 950$ gpu
[maybe get adafruit to sponsor?]
stretch goal = (open source 3d printed force feedback exoskeleton) for precision mocap and true realtime scene interaction with non physical avatars and environments.