I never get to be ‘on tools’ at work anymore so I like to at least practice now and then
This was a base sculpt in Zbrush which I retopped in Blender and never left.
All up 2 night’s fiddling around from start to finish.
Glenn
I never get to be ‘on tools’ at work anymore so I like to at least practice now and then
This was a base sculpt in Zbrush which I retopped in Blender and never left.
All up 2 night’s fiddling around from start to finish.
Glenn
That’s neat! Nice work.
Great work!
Hey! Such a great work! I love the haircut and, of course, the facial expressions. They are funny and natural. And nice displaying, BTW, with the glossy green head in the center
that’s a nice work
Great stuff! Thanks for sharing the skin shader! How many samples did it take to get such a smooth look?
Very nice, man! I love the rigging! Hope you’ll make a animation soon!
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aulchambers3D,post:8,topic:668938"”]
Great stuff! Thanks for sharing the skin shader! How many samples did it take to get such a smooth look?
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They were slow renders but I wanted them to be clean. Still a little grainy but okay fro what I was willing to wait for.