A boy

I never get to be ‘on tools’ at work anymore so I like to at least practice now and then
This was a base sculpt in Zbrush which I retopped in Blender and never left.
All up 2 night’s fiddling around from start to finish.

Glenn

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That’s neat! Nice work.

Great work!

Hey! Such a great work! I love the haircut and, of course, the facial expressions. They are funny and natural. And nice displaying, BTW, with the glossy green head in the center :wink:

that’s a nice work :slight_smile:

My node setup for the skin. Very simple but effective.

G

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And a wire-frame :slight_smile:

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Great stuff! Thanks for sharing the skin shader! How many samples did it take to get such a smooth look?

Very nice, man! I love the rigging! Hope you’ll make a animation soon!

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aulchambers3D,post:8,topic:668938"”]

Great stuff! Thanks for sharing the skin shader! How many samples did it take to get such a smooth look?

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They were slow renders but I wanted them to be clean. Still a little grainy but okay fro what I was willing to wait for.

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