I know how to unwrap, how to UV paint, how to texture paint, how to node the texture and all that…
I guess I didn’t make myself quite clear.
So, imagine I have my butterfly and 2 viewports, a 3D and an UV editor one.
Now I select just the left wing, for example, and switch to UV Face Select mode.
I unwrap using smart projection or whatever is best for it and create a new image in the UV image editor window.
Now I go to Texture Paint mode. Everything perfect at the moment, right?
So, I can now paint with my mouse either on the UV image or the model itself.
Now, if I design the left wing, I can just apply the same image to the right wing to make the butterfly symmetrical. No problem with that.
But, the method itself - painting with the mouse - is driving me crazy. I mean, even MS Paint is more accurate.
Well, then why don’t I just edit the image in MS paint? Or Photoshop or Corel, perhaps?
And to the real problem now - because the whitish lines in the UV editor that show me on which faces I draw will disappear. I’ll get just the blank black image and I won’t have an idea where this or that circle is going to.
Is there any way to get these lines to an outside editor - or some better drawing features to Blender? Thanks in advance.
Dudecon - the shortest and the best UV tutorial I’ve seen so far (obviously, I haven’t seen very much), big thanks and I learned how to stick foreign images on meshes.
But since Bruce is rather cartoonish and I’m rather creative, I’d rather (ehh, I gotta find a synonym) paint his wings on my own. Any ideas on better UV drawing methods I mentioned above?
Man, I talk too much.