Hey guys, I’ve been trying to improve my skills and after seeing the great work of Pedro Conti, I decided to take an old project and try to bring it to the same level of quality, or at least as close as I can.
Please take into account that this is still a WIP, and there’s still LOTS of work to be done in order do have an acceptable result
So, here’s the older render, I got bored and decided to not work on it anymore
I rebuild the base mesh and took it to zbrush to sculpt some high frequency details and created a bump map, here are some tests without any hair (and low samples) to see how that bump looked with diferent lighting scenarios:
Next I’ll create shapekeys to test some expressions and further refine the shaders and textures.
What do you think so far? I need your help and advice on how to make it look better.
this is looking very good! the new version looks light-years better than the old one IMO. much more believable.
You may want to increase the gloss on the skin just a tad… to help sell the toony style. also a bit more SSS might look good. maybe. overall very good stuff.