The music fits the animation very well. But I would add some variation to the main bricks, and the texture from the castle. I also would texture the leaves of the tree. But overall I quite like it (:.
60h to render - now that’s dedication, and not bad for the scenes you have. The only “knock” I have, is the “ghosty” wheat - you can always adjust lighting. Certainly worthy of a “game map”.
I’ve changed some things in the lighting so the scene is much brighter now but my problem is I don’t really know where I should place area lights (Maybe I should watch some tutorials about lighting ). I’ve use AO already in the video but like in this image it’s giving me some strange results (corner beside the ladder). Is it because there are 2 separate objects?
This has a very “game textury” look to it. I agree with what’s been said about the lighting. Just adding some basic lamps around at eye level to emulate bounce light from the ground and objects will probably liven up the scene quite a bit. This is a pretty big set so you might need a lot of lamps, but it needs some light coming from the ground level to brighten it up. You can adjust the color of the individual lamps to green or brown or grey. You might also consider adding some blue colored lamps up high to simulate the sky.
The model work looks great.
You could use a little bit of beveling or smoothing though on things like the doorway.