Hi! I have just created a fully procedural night city view with Geometry Nodes.
City scale, building density, height of buildings, degress of randomness, distribution of roads, speed of cars, density of light spots, density of strong light spots on building roofs, etc can be adjusted in real time.
Basically I first created a base model for a single floor of a building, then built them up dynamically and distribute them on a plane. Some masking by the ray cast node is done for the roads
(Sorry for the unorganized nodes)
There’s currently too little variations, and the ‘cars’ are too simplified. Going to improve it!
And btw the sky was also created by combining and adjusting some free hdri and exr assets inside Blender too.


