A completely procedural night city view

Hi! I have just created a fully procedural night city view with Geometry Nodes.

City scale, building density, height of buildings, degress of randomness, distribution of roads, speed of cars, density of light spots, density of strong light spots on building roofs, etc can be adjusted in real time.

Basically I first created a base model for a single floor of a building, then built them up dynamically and distribute them on a plane. Some masking by the ray cast node is done for the roads
(Sorry for the unorganized nodes)

There’s currently too little variations, and the ‘cars’ are too simplified. Going to improve it!

And btw the sky was also created by combining and adjusting some free hdri and exr assets inside Blender too.

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animated
gif_anim2

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impressive, looks cool

Btw. I love the girl’s outfit on the left.
Did you use the same shader for that?

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Thank you !!
The shader is just a simple one using a layer weight node and some color ramp nodes. The glittering effect was created with Geometry Nodes!

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Thanks for the Info

I featured you on BlenderNation, have a great weekend!

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Woaw
Thank you so much !!