Ok so I may have completely screwed myself here, but I figure I’ll at least ask for help here before I give up and start over.
So I made a fairly complicated mesh of a female human. It had a subsurface level 3 and a mirror modifier on it. Before I started trying to build an armature, I was reading up on some tutorials, and it told me I needed to apply my mirror modifier.
Being the novice/idiot that I am, I also applied my subsurface modifier. It wasnt until much later (and multiple saves) that I realized removing that modifier made my mesh about a million times more complicated and difficult to work with. It has so many verticies now that it almost crashes my computer in edit mode.
Is there any sort of scripting available that might be able to reverse my stupidity, or should I just start over from scratch?