Probably my new favorite personal render thus far! After seeing Blender Guru’s course on lighting (Here), I was excited to give it a shot and use some of the skills taught, such as using contrasting colors to make the image feel more welcoming as well as rim lighting and silhouetting to give the subject more definition. As for the model, it was created using a human character generator outside of Blender and the background is a simple smoke sim (I wanted to make it higher resolution however for some reason the compression used when I was doing the final touches in google photos lost a bit of the quality there).
add real realistic smoke and the transparent shader need to be better, try different textile texture set up, no wrinkles? you could use a heaight map for that .
the art,colour, composition, pose, lighting is really great i really like it ! but the quality need major work
if you don’t know how to do this i can show you if you want