a demon

yey…i think i’m improving! and i beliave it is even good enough to be in the focused critique! anyhow i’m kinda stuck from here…i know it still needs some improvements here and there, but i cant seem to manage modelling the lower jaw, any suggestions?
http://img453.imageshack.us/img453/3488/demon10vv.th.jpg
http://img453.imageshack.us/img453/7018/demon20ga.th.jpg
http://img453.imageshack.us/img453/3654/demon32jc.th.jpg
i enabled the edges…i thought it will show the wire but…that’s what happened:
http://img453.imageshack.us/img453/5189/demon45xr.th.jpg
i tried to just enable wire on the material but you won’t understand a thing there because there is aren’t that many meshes (which is good! right?) the whole model, not subsurfed is 673 ver, 1330 ed, 654 fa

hope you’ll enjoy it! c&c are welcome

i probably should have done the textures last but…oh well…
update:
http://img385.imageshack.us/img385/626/demonb17ch.th.jpg
http://img385.imageshack.us/img385/4392/demonb28zt.th.jpg
http://img385.imageshack.us/img385/7097/demonb31po.th.jpg

Looking good, but I would redo the horns using the “extrude along path” function, the way your horns are now, they get flat when they turn and then stay that way and looks quite odd. Check this link if you not familiar with the function: here. As for subsurfacing this, I would if your not, just makes it look smoother (but I think you are.) 8)

For the lower jaw, just make a cube, then extrude the sides and rotate slightly as you extrude to get the “U” shap of the jaw and then extrude up at the ends to give you the part that hinges with the skull.
Example 1
Example 2
Example 3